Happy with the hair, now playing with the shader a little. But I am already liking where this is going.
the calibration on my monitor was in need of a long overdue revision, and I am amazed at how far out I was…. And it has of course impacted the work immensely. Just trying to see if Sub Surface scattering of light will be worth the render times or not
Spent today rebuilding the previous version.
here he is now with a small pose. Need to do the uvs, proper shaders, inside mouth and the all important hair. Then I rig for facial animation AND mocap and away we go!
he is looking a little “young” and fresh faced at the moment. Even boyish.. but once done will be a lot grittier!
Tom Stone head rebuild from scan to Low Poly from Craig Crane on Vimeo.
Based on an original Tom Stone head scan, the new build is progressing nicely!

At present you are just seeing a mirror of the left side over on the right. The topology for the right needs to have a slight difference for the scar!
This will develop quite quickly now I am finding some time to work on it
12 cameras from Craig Crane on Vimeo.
Look how small my studio is!
facecapture setup 001 from Craig Crane on Vimeo.
this is me just giving a little tour of the new setup in my pokey office
more mocap setup from Craig Crane on Vimeo.
Due to the small nature of the room I am working in, its been hard moving around and also the paintwork in the room creates a few highlights on the I.R tracking of the cameras and I have decided to get some black felt for the room to give me 100% control over the room. So, found some on ebay and should be here in the week in time for next Saturday
as you can see, size is cramped. Its not the best space to do this in, but its convenient
Its a shame, but I had to slide the camera i.r intensity so far down, they were barely on and I think that would cause me a problem if I decided to marker up and shoot. Its easier to address the physical restrictions in the week, and then maximize the tech capabilities as a result, instead of working with a compromise…



















