Spent today rebuilding the previous version.
here he is now with a small pose. Need to do the uvs, proper shaders, inside mouth and the all important hair. Then I rig for facial animation AND mocap and away we go!
he is looking a little “young” and fresh faced at the moment. Even boyish.. but once done will be a lot grittier!
Tom Stone head rebuild from scan to Low Poly from Craig Crane on Vimeo.
Based on an original Tom Stone head scan, the new build is progressing nicely!

At present you are just seeing a mirror of the left side over on the right. The topology for the right needs to have a slight difference for the scar!
This will develop quite quickly now I am finding some time to work on it
Well, this week has seen me catching a later train in the evenings because the later train has tables and power points, so I have been taking advantage of those whilst I rebuild the Sea-wolf again, after this past weekends disasterous copy paste fiasco.
From now on, its a one project – one drive rule!
Anyway, decided to crack on with the scanning and here we have the seat assembly for the Sea-Wolf
This is the final merge of the Multi-pass scan
This is the dense Mesh in Maya as an .obj import prior to clean up in topogun
The entire process took less than 90 minutes
my good friends at Next engine want to showcase P-P as a WIP for customers and buyers alike. I think thats is just so fantastic! So, I am redoing the Turbo Copter this week and giving them the project scan file so that they can use that as a case study!
It so nice being able to afford the time to just kick back and resume scanning…. I have been so busy recently, and decided a few months back that sharing P-P with other paid work was a bad idea and unfair to both projects. So, now I can relax, I have my evenings and weekends back and its time to pick up from where I left off.
The Sea Wolf still needs to be finished, and that will happen on the commute.
Looking forward to seeing what Dan and the guys at Next Engine come up with for the P-P case study.
Some slight yet effective changes to the Turbo Copter.
New Control arms, based on a Next Engine scan, but took a bit more time on the detail and edge beveling.
Click on the image to get a better look, but hopefully its an improvement on the previous version below.
Textures and straps to be done at the weekend.























