Taking a writing break

Taking a small break away from writing episode guides and back to Toms body. Scanned this this weekend. Needs a clean up, but that’s the easy part ;)

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Project-Palitoy is supported by:

Tom Stone head TT

Latest Look Dev on the TS head

I think I can leave this as is for a while. Further tweaks will probably come after he has been rigged

It will be great to finally see these two in the same render!

Getting there with Tom Stone

Hair!

Tom Stone now has some nice CG flocking!

Whoops!

Ahhh, thats better!

Im liking the little greyness around the hair line. I was tempted to give him a shock of grey, but im saving that for someone else ;)

UV’s done, so now starting to look dev him




So, with the UV’s done, I can get some key parts fixed. Textures, and the baldness maps for the hair fur

Head almost done

Spent today rebuilding the previous version.

here he is now with a small pose. Need to do the uvs, proper shaders, inside mouth and the all important hair. Then I rig for facial animation AND mocap and away we go!

he is looking a little “young” and fresh faced at the moment. Even boyish.. but once done will be a lot grittier!

Tom Stone head rebuild from scan to Low Poly from Craig Crane on Vimeo.

New Tom Stone build

Based on an original Tom Stone head scan, the new build is progressing nicely!

At present you are just seeing a mirror of the left side over on the right. The topology for the right needs to have a slight difference for the scar!

This will develop quite quickly now I am finding some time to work on it

Sea Wolf Seat

Well, this week has seen me catching a later train in the evenings because the later train has tables and power points, so I have been taking advantage of those whilst I rebuild the Sea-wolf again, after this past weekends disasterous copy paste fiasco.

From now on, its a one project – one drive rule!

Anyway, decided to crack on with the scanning and here we have the seat assembly for the Sea-Wolf

seatscreen

seawolfseat

This is the final merge of the Multi-pass scan

seawolfseatmaya_001

This is the dense Mesh in Maya as an .obj import prior to clean up in topogun

The entire process took less than 90 minutes

TurboCopter v2.0

my good friends at Next engine want to showcase P-P as a WIP for customers and buyers alike. I think thats is just so fantastic! So, I am redoing the Turbo Copter this week and giving them the project scan file so that they can use that as a case study!

It so nice being able to afford the time to just kick back and resume scanning…. I have been so busy recently, and decided a few months back that sharing P-P with other paid work was a bad idea and unfair to both projects. So, now I can relax, I have my evenings and weekends back and its time to pick up from where I left off.

The Sea Wolf still needs to be finished, and that will happen on the commute.

Looking forward to seeing what Dan and the guys at Next Engine come up with for the P-P case study.

Further updates on the Turbo Wip

Some slight yet effective changes to the Turbo Copter.

New Control arms, based on a Next Engine scan, but took a bit more time on the detail and edge beveling.

Click on the image to get a better look, but hopefully its an improvement on the previous version below.

Textures and straps to be done at the weekend.