Tom Stone head TT

Latest Look Dev on the TS head

I think I can leave this as is for a while. Further tweaks will probably come after he has been rigged

It will be great to finally see these two in the same render!

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Getting there with Tom Stone

Hair!

Tom Stone now has some nice CG flocking!

Whoops!

Ahhh, thats better!

Im liking the little greyness around the hair line. I was tempted to give him a shock of grey, but im saving that for someone else ;)

UV’s done, so now starting to look dev him




So, with the UV’s done, I can get some key parts fixed. Textures, and the baldness maps for the hair fur

Head almost done

Spent today rebuilding the previous version.

here he is now with a small pose. Need to do the uvs, proper shaders, inside mouth and the all important hair. Then I rig for facial animation AND mocap and away we go!

he is looking a little “young” and fresh faced at the moment. Even boyish.. but once done will be a lot grittier!

Tom Stone head rebuild from scan to Low Poly from Craig Crane on Vimeo.

New Tom Stone build

Based on an original Tom Stone head scan, the new build is progressing nicely!

At present you are just seeing a mirror of the left side over on the right. The topology for the right needs to have a slight difference for the scar!

This will develop quite quickly now I am finding some time to work on it

Sea Wolf Seat

Well, this week has seen me catching a later train in the evenings because the later train has tables and power points, so I have been taking advantage of those whilst I rebuild the Sea-wolf again, after this past weekends disasterous copy paste fiasco.

From now on, its a one project – one drive rule!

Anyway, decided to crack on with the scanning and here we have the seat assembly for the Sea-Wolf

seatscreen

seawolfseat

This is the final merge of the Multi-pass scan

seawolfseatmaya_001

This is the dense Mesh in Maya as an .obj import prior to clean up in topogun

The entire process took less than 90 minutes

Front Page

nextengineweb

I made the front page at www.nextengine.com!

Whoo hooo!

Further updates on the Turbo Wip

Some slight yet effective changes to the Turbo Copter.

New Control arms, based on a Next Engine scan, but took a bit more time on the detail and edge beveling.

Click on the image to get a better look, but hopefully its an improvement on the previous version below.

Textures and straps to be done at the weekend.

Further update on the Turbocopter WIP

Update:

Re-doing the arms on the turbocopter. I dont like the current ones..

Its missing the straps as well as the thumb press to make the blades spin…., but certainly heading in the right direction….