Spent today rebuilding the previous version.
here he is now with a small pose. Need to do the uvs, proper shaders, inside mouth and the all important hair. Then I rig for facial animation AND mocap and away we go!
he is looking a little “young” and fresh faced at the moment. Even boyish.. but once done will be a lot grittier!
Tom Stone head rebuild from scan to Low Poly from Craig Crane on Vimeo.
Based on an original Tom Stone head scan, the new build is progressing nicely!

At present you are just seeing a mirror of the left side over on the right. The topology for the right needs to have a slight difference for the scar!
This will develop quite quickly now I am finding some time to work on it
Well, this week has seen me catching a later train in the evenings because the later train has tables and power points, so I have been taking advantage of those whilst I rebuild the Sea-wolf again, after this past weekends disasterous copy paste fiasco.
From now on, its a one project – one drive rule!
Anyway, decided to crack on with the scanning and here we have the seat assembly for the Sea-Wolf
This is the final merge of the Multi-pass scan
This is the dense Mesh in Maya as an .obj import prior to clean up in topogun
The entire process took less than 90 minutes
Some slight yet effective changes to the Turbo Copter.
New Control arms, based on a Next Engine scan, but took a bit more time on the detail and edge beveling.
Click on the image to get a better look, but hopefully its an improvement on the previous version below.
Textures and straps to be done at the weekend.





















