Monroe Face Capture test from Craig Crane on Vimeo.
A longer video about the face capture process and system from Optitrack
my good friends at Next engine want to showcase P-P as a WIP for customers and buyers alike. I think thats is just so fantastic! So, I am redoing the Turbo Copter this week and giving them the project scan file so that they can use that as a case study!
It so nice being able to afford the time to just kick back and resume scanning…. I have been so busy recently, and decided a few months back that sharing P-P with other paid work was a bad idea and unfair to both projects. So, now I can relax, I have my evenings and weekends back and its time to pick up from where I left off.
The Sea Wolf still needs to be finished, and that will happen on the commute.
Looking forward to seeing what Dan and the guys at Next Engine come up with for the P-P case study.
OK, so thats that! Im certain there will be tweaks (good name for a CG movie with Daniel Day lewis as the Pioneering creater of the Blinn Shader… THERE WILL BE TWEAKS!)…
where was I? Oh yeah! Tweaks. As I get deeper and deeper into Mental Ray and its on line community, I am certain materials, shaders and ‘tings will get tweaked, but for now, this is done and its time to move onto some more characters and vehicles.

I just wanted to see what the Gamma adjusted textures look like in MR Physical sky.
Its ok, but I think Im going to have a play with the materials a little as well as texture in some noise, scratches and wear and tear…. Its a little “too” clean!
Lots to do, but happy with the start.
Of all things 3D I have to say that I get the least amount of pleasure out of texturing…
But I am forcing myself to enjoy this part of the process in the hope that lessons wil be learnt along the way…. perhaps even discovering a love for texturing.
Its looking a little “painterly” at the moment, but with a refine here and there, as well as some painted seams, it should look fine once married to the Turbocopter and animated…
Im hoping that by this time next week I will be rendering out a few hundred frames of a Turbo Copter test to see how it all gels.
Some slight yet effective changes to the Turbo Copter.
New Control arms, based on a Next Engine scan, but took a bit more time on the detail and edge beveling.
Click on the image to get a better look, but hopefully its an improvement on the previous version below.
Textures and straps to be done at the weekend.











