

Woke up this morning (fathers day) with a niggle in my mind. I never liked the way I had originally lined up the legs prior to building the rig. When I got downstairs, my fears were confirmed. The leg joints were not in the best alignment for their purposes. So, I decided to strip out the FK/IK leg rig and start from scratch.
So, as well as the Envelope joints, we now have the IK joints and the FK joints (The latter will be driven by the Mocap and endorphin anims.
as with most things, second time round is often better…. and this is no exception. The leg rig now works exactly how I want it to, with the FK/IK switch working like a charm, swapping over being really easy. I have also set it up so that when you switch over to IK, the FK rig gets hidden, and vice versa. Same with the arms.
Im still dubious about the back. Ann IK spline based back really gives you almost t oo much movement, way more than is required for a dolls back. I think I may keep it FK with controler nodes.
Or maybe see how a switchable rig works…
The rig is set up under a few larger nodes.
At the top is the Scene node. This part always remains at the origin. Under that I have start pivot. This is the node I use to move AM globally to anywhere in a scene. Under that is the AM Trans controls, from where all his locomotion is generated. This gives me plenty of control over where he is, where he is going and allows me to redirect in an instant.
Hopefully get this rig complete in the evenings and then try out a few cycles.
Im still on schedule, allowing till October for the build to be complete (inc scanning of props, assets and costumes). I think once this chap is done, I can relax a little as he is obviously the template for all of them, with color, style and uniform variations providing the biggest character cues
On the main face control, there is also a node that hopefully will switch out textures and fur descriptions so that a character can be brought in, and within minutes have the correct face texture, Hair colour and style (bearded or otherwise).
In order for that to work, it needs to switch out the following
Clean Face Texture ——> Bearded Face Texture
Clean Face Spec ——> Bearded Face Spec
Clean Face Baldness ——> Bearded Face Baldness
Clean Hair Color Map ——> Bearded Hair Colour Map
Might as well use this 2nd pass at the rig to look at what I can do with the grippy hands. I need to keep them as they are in terms of look, but like the spine issue, I need to have the suggesting that they dont just grip (such as hanging of objects etc etc etc)…