Busy weekend this weekend. Rig is done. Now need to work up a workable and not too heavy cloth sim preset for all the uniforms. I tried some nCloth last week but I think the collission geo was too dense so about to scale that right back. Then its off to the beach to do a recce for a few locations. Its early days on that front, but I just want to see if geographicall whaty I have in mind will work.
There are two options for The Chase.
- story based locally around the beach area
- story based in more of a municipal area.
The beach scenario makes for a nicer viewing experience. But I like the stark reality that basing this in a municpla area like a concrete jungle makes for. I think maybe a few mock up shots of both will go some way to helping me decide.
The Chase ends up with our hero looking out into the direction that he saw the Rookie being dragged off to his doom by the Dreggs (recyled toys hell bent on a N.T.O (New World Toy Order). For P-P to feel episodic, I think the end shopt of him looking out over a vast city scape has more scope… and then if I do a “coming up” trail, we can juxtapose Action Man into some pretty unfriendly territorry as he searches for the Rookie. Dark Alleys, wet streets at night, mean, rude…

So this is where I was planning on starting the episode. Underwater, and under the peir… But how does one get from here to the City in 2 and a half mins?


One option is here. Shirley Hills in Croydon. Its pretty vast and I am sure it would make for a great back drop. There is a point in Shirley Hills that over looks London. Some post work to bring the London Skyline closer to camera and I think the last shot will work…. There is a high vantage point where if you look down you can see into the woods. Pan up and you see the City.

So, as he resigns himself to the fact he has to go in, he jumps of the ledge. The camera follows down with a slight tilt. We see the small 12″ hero bound into the brush along the dirt path. and as he dissapears, the camera still tracks the now unseen hero as it tilts up to reveal the city. Add more buildings in the comp so its bigger and scarier and there you have the end shot.

In order for this to work I have to choose how we get to this last shot, which has always been with me. But so has the first underwater shot….
The idea is, the Hero and the Rookie are on a mission to place bugs and camera’s in the Dreggs lair (originally a hive like addition under the peir). they get busted and a chase ensues. Great!
But how do you get from the beach to the city? Well, you could have them run along the peir, through some bushes, come out of said bushes into Shirley Hills, continueing the chase. Of course, I know there is a 90 mile gap, but if the action is tight, and lighting is consistent, who’s to know? This needs some careful planning and pre-viz. If this transition is handled badly, I lose the audience within the first 30 secs…