Happy with the hair, now playing with the shader a little. But I am already liking where this is going.
the calibration on my monitor was in need of a long overdue revision, and I am amazed at how far out I was…. And it has of course impacted the work immensely. Just trying to see if Sub Surface scattering of light will be worth the render times or not
Spent today rebuilding the previous version.
here he is now with a small pose. Need to do the uvs, proper shaders, inside mouth and the all important hair. Then I rig for facial animation AND mocap and away we go!
he is looking a little “young” and fresh faced at the moment. Even boyish.. but once done will be a lot grittier!
Tom Stone head rebuild from scan to Low Poly from Craig Crane on Vimeo.
Based on an original Tom Stone head scan, the new build is progressing nicely!

At present you are just seeing a mirror of the left side over on the right. The topology for the right needs to have a slight difference for the scar!
This will develop quite quickly now I am finding some time to work on it















